When was lara croft tomb raider made




















The Blu-ray release was finally passed uncut, though upgraded to a 15 certificate, in Connections Edited into Hollywood Burn User reviews Review. Top review. Lara Comes To Life. Many video game enthusiasts were looking forward to the movie adaptation of the "Tomb Raider" game series. When "Lara Croft: Tomb Raider" was finally released, not all of them were satisfied. But the movie does have its good points.

She plays the role as if she were meant to be Lara Croft. The movie also boasts some very good visual effects and exciting action. The plot does leave a bit to be desired, though. The ancients may have had deep knowledge about the universe and the planets, but the concept with the planetary alignment was just barely plausible. But, really, with movies like this, it's all about explosions and the star's body. Lara Croft's game might not be for everybody, and the same goes for the movie. EmperorNortonII Oct 2, FAQ 2.

Does this follow the storyline of the original game? Details Edit. Release date June 15, United States. English Central Khmer Russian Italian. Tomb Raider. Angkor Wat, Siem Reap, Cambodia. Box office Edit. Technical specs Edit. Runtime 1 hour 40 minutes. Fire is a lethal substance in the game. Should Lara touch it, she will immediately catch fire and die within seconds unless the player manages to dive into a nearby pond.

Other means by which the game will prematurely end include drowning, electrocution, being shot, being crushed, and turning to gold by stepping on the Hand of Midas. A general action button is used to perform a wide range of movements in Tomb Raider , such as picking up items, pulling switches, firing guns, pushing or pulling blocks, and grabbing onto ledges. Regular items to pick up include ammo, and small and large medipacks.

Game-specific items are keys and artifacts required to complete a stage. Any item that is collected is held onto in Lara's inventory until it is used. The puzzles that the player encounters across each level vary: pulling specific combinations of levers, a course of timed jumps, avoiding a certain trap or collecting several keystones. Throughout each stage, one or more secrets may be located. Discovering these secrets is optional, and when the player has found one a tune plays.

The locations of these secrets vary in difficulty to reach. Some may be hidden along the roadside in bushes, others require the completion of a hidden course or optional puzzle to be found. The player is usually rewarded with extra med-packs, ammo, and occasionally, new weapons. In the PlayStation and Sega Saturn versions of Tomb Raider , saving the game is restricted to fixed save points within each level, marked by a floating blue crystal.

When Lara touches one of these the option to save is made available. The scarcity of these points, however, means that if the player dies, large portions of each level must be replayed, much to the players' frustration. Following criticism on this system, Core implemented a save anywhere at anytime feature in Tomb Raider II , which, in turn, lead to complaints that the game was made too easy.

A stage is finished when a certain doorway is reached or an artifact recovered, or a boss is destroyed. From the options menu, the player may choose to complete the training course in Lara's home before getting started with the main game.

This tutorial is designed to get the player acquainted with the basics of the game and includes jumping and climbing techniques on ten vaulting boxes. The story mode begins with an introductory sequence.

Natla sends Lara Croft to Peru, where she discovers the entrance to the long lost tomb of Qualopec high up in the mountains. Here she makes her way through the remains of a civilization that flourished for hundreds of years, in valleys where time stood still. The player must guide Lara through the lost Incan city while encountering enemies that consist of wolves, bats, bears, dinosaurs, and more. The levels in Peru are of an easy difficulty.

This medieval monastery of St. Francis was built upon the side of a mountain that conceals layer upon layer of civilization, hearkening back to the Golden age of Greece and Rome. Here Lara battles lions, alligators, and apes as she explores ruins of these ancient civilizations, and races for the second piece of the Scion with a man named Pierre Dupont, who unfortunately entered before Lara did.

Stages in this monastery range from average to hard difficulty. In a hidden canyon near the Valley of Kings , Lara explores buried pyramids and a sphinx while fighting black panthers, crocodiles, and some surprising mystical mutants. The levels in Egypt are all of hard difficulty.

Lara Croft has tracked down Natla and her goons to a remote island, where mining operations of Natla Technologies have partially exposed the great pyramid of Atlantis. This is where the mystery unfolds. The Atlantis levels are among the hardest in the game.

The expansion featured the regular game as well as four new bonus levels in two extra scenarios called Shadow of the Cat and Unfinished Business. These bonus scenarios are made free to download for owners of the original. The game begins with the Shadow of the Cat episode. Lara returns to the City of Khamoon in search of an undiscovered tomb dedicated to the Egyptian cat-goddess Bastet. The tombs she once explored in the original game have been flooded, allowing access to previously unreachable areas and opening a whole new world of possibilities.

Unfinished Business takes Lara Croft back to the bottom of the pyramid. Further studies reveal the existence of a stronghold crawling with surviving creatures guarding an alien hatchery.

Lara must destroy the hive before they proliferate and infest us again. The trailer featured Lara Croft in familiar yet remodeled environments from the original Tomb Raider.

On June 15, , Core Design released an official statement claiming that the trailer was "an internal presentation of a game that was being developed by Core Design until very recently", and had been completely cancelled by SCi.

On October 30, Eidos announced that this new installment in the series will be named Tomb Raider: Anniversary. According to the press release, the game is a retelling of the first Tomb Raider. In addition, a port onto the Nintendo Wii console has been released, with slightly more features than the other versions.

There are four known fan remakes of Tomb Raider :. From playing as Sonic the Hedgehog to Link, and from Lara in a Wheelchair to a Helicopter a great variety of mods are now available for download. All available mods can be found Here. Preliminary work on Tomb Raider commenced in , but it was not until November that the game actually saw the light of day as a retail product. The title was crafted by Core Design of Europe, which took 18 months to develop it. The team consisted of six people, among them Toby Gard, who is credited with the invention of Lara Croft.

The character went through several changes before Core settled on the version she became famous for. In its earliest conception, Lara Croft was a male placeholder for an as yet undefined character, but as Core decided that puzzles and stealth should be more important to the game than action, they found that these requirements better suited a female character than a classic male action hero.

As such Lara was born under the name Laura Cruz. At the same time, her backstory started to shape up and it was decided she should become more British, hence Cruz was changed to Croft to accommodate this. Personality-wise, Lara was a cold-blooded militaristic type in the early concepts.

According to Toby Gard, the idea to make her a female Indiana Jones was not present from the beginning, but rather grew naturally out of the development process as the game took its final form.

Lara's famous breast size was in actuality brought about by accident. As he was resizing it back to normal, the other designers saw what he was working on and told him they loved it and that he should keep the increased size. Interestingly enough, it is Core's contention that the company was struggling somewhat with bit development at that time.

It is also rumored that the game's publishing company Eidos was near bankruptcy when Tomb Raider was created. The first glints of the game were seen on Sega Saturn development kits. However, ultimately, it would be the PlayStation rendition that would be known best. Upon its release, Tomb Raider was widely praised by gaming magazines for its revolutionary graphics, inventive gameplay, and involving storyline. The level of sophistication Tomb Raider reached by combining state-of-the-art graphics, an atmospheric soundtrack, and a cinematic approach to gameplay was at the time unprecedented.

The resulting sales were consequential, Topping the British charts a record three times, and contributing much to the success of the PlayStation. As one of the top selling games of the system, it was one of the first to be released on PlayStation's Platinum series, and its success made Tomb Raider II one of the most anticipated games of Although the game spawned numerous sequels , often superior in scope and graphics, the original remains the most beloved among fans and critics.

Nevertheless, Tomb Raider received some criticism for minor camera and object glitches, as well as its difficult save system. In the wake of the "Angel of Darkness" disappointment, the publisher Eidos Interactive decided to turn the franchise over to a new developer, Crystal Dynamics. Best known for the fan-favorite "Legacy of Kain" series, Crystal Dynamics brought the series back to its roots with more puzzles and exploration and revamped the control scheme to meet modern standards.

At the same time, Eidos shifted its aggressive marketing practices to focus less on Lara's sex appeal. Those games helped restore the reputation of the series and took steps toward creating a more sustainable image of Lara as a character. While she was still featured in her signature shorts and crop top, her figure was adjusted to better match the proportions of real women, and she was given more of a personality. Eidos was acquired by Square Enix in , and in December it was announced that another "Tomb Raider" reboot from Crystal Dynamics was in the works.

Along with the familiar exploration and puzzle gameplay elements of, the reboot placed a strong emphasis on Lara's survival instincts, and the story focuses on how the harsh remote island environment helps Lara evolve from a survivor into a warrior. The reboot arrived with all the fixings of a modern triple-A action title, investing heavily in cinematic storytelling and providing a full island to traverse and explore, rather than a series of cramped tombs.

With the shift toward more action, the game focused largely on combat, giving Lara dozens of ways to dispose of her enemies, both stealthy and While the original Lara Croft seemed ineffable throughout her adventures, the rebooted Lara is younger, more fragile, and considerably more relatable. Her confidence does falter and her physical strength occasionally fails her, but it makes the character feel more real in a medium in which players are often made to feel invincible.

Lara's rebooted design was well-received enough to fuel a new "Tomb Raider" movie in With "Shadow of the Tomb Raider," which will be on physical and digital store shelves by the time you read this, Eidos Montreal closes out the trilogy of the latest reboot by diving deep into the mind of Lara Croft. With Lara forced to survive in the jungles of South America, the game helps bridge the gap between the vulnerable, inexperienced Lara Croft seen in the "Tomb Raider" reboot and the globe-trotting adventurer who debuted all those years ago in For you.

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