Where is 3d in photoshop cs6




















That's it, simple - there are no other versions. Jen I have Photoshop Essentials. After the update, the 3D menu was no longer there. While your suggestion is in fact simple, I do not feel it's complete and therefore not accurate.

I found one possible solution from the staff at Adobe, which provides an option to try. In my case, my system did not receive the proper signal after updating and my license needed to be reactivated. For some reason, it only provided a Standard view, although I do in fact have essentials.

Junil Maharjan get cs6 extended version for 3d tools. James Hudson does you computer's graphic card support the 3ds tools? It should be labeled Essentials or Basic or something. You should change it to 3D mode. I'm not sure what it's called, I still have CS4. If this option is grayed out, your system does not support Open GL, so your 3D options will be limited and very slow.

When a 3D object is created, the image from the layer under the 3D layer will be wrapped around the object. In order to keep the background image intact, I've created a vector rectangle over the entire image with Fill and Stroke set to None.

Now I'll create a new empty layer above it. Click Yes when you get the message asking if you want to switch to the 3D workspace. The image window will display the Ground Plane and Secondary View. Click the Close View button at the top-left corner of the panel to close the Secondary View. Next, go to the Properties panel, click the Diffuse menu, and select Replace Texture. In the directory that opens, select your desired image.

To rotate the image around the 3D wireframe, go back to the 3D panel and click on Sphere. Hover over the different sections in each arm and watch the tool tips carefully. Figure 10 — Explore bevel styles. This will balloon the face of the text outward or inward.

Figure 11 — Explore Inflation. Figure 12 — Explore Deflation. Note : I have always found that changing the color designation for any of the selected 3D objects helped me in quickly finding my way around the 3D interface. Figure 13 shows some of my settings for visuals in the 3D space.

Figure 13 — 3D color preferences. Now that we have our objects they will not come to life until we apply an interesting surface to them. This is where we will explore how easy it is to apply preset or custom textures to our object. Note that all of your options for its surface show up in the Properties panel. Figure 14 — View of the Materials panel for the inflation surface. In the 3D Properties panel select texture preset submenu and apply any preset that you like.

Just practice on applying various textures. Figure 15 — Apply a preset to the Front Inflation. If you end up with a bunch of surfaces and you plan to have the same surface for each one there is an easy way to copy and paste the same texture on all surfaces. Access the 3D Materials Eyedropper Tool on your tool panel. Physically place the eyedropper the front face of the font and click to sample that texture.

Figure 17 — Sample the texture on the text. Figure 18 — Apply the Sampled texture to the text bevel. Lighting in Photoshop CS6 Extended is a lot of fun. On the right of the 3D Panel click the light button and target the Infinite Light1. You should see a 3D representation of the light source in Photoshop. Figure 19 — Target the Infinite Light1. Note that the main 3D object folder must be selected in the 3D panel for this option to be active as shown in figure You can change the direction of the light.

Figure 20 — object above the ground plane. Figure 21 — 3D object snapped to the ground plane. You can make additional edits to your objects that are new in CS6. Click it to see the effects of deleting the targeted constraint. You should something like what is shown in figure However, you can create your own custom constraints via selections.

Use figure 24 as a guide. Figure 23 — Results of creating a new Constraint. Figure 24 — Create the Constraint. Pretty cool … huh? Figure 27 — Resource of editing the text. We are going to create a cliff for our text to sit on. We will do it using one of the square brushes in the Brush menu then extrude it into a 3D object. Use one of the square brushed of your choice to paint a shape with black on a new layer as shown in figure Figure 28 — Create painted shape on a new layer.

Extrude the shape into a 3D object. Figure 29 — Extrude the shape into a 3D object. Note: Take note that you can see more than one camera view at a time. Click on the submenu for the additional camera view and select any view of your choice as shown in figure Figure 30 — Select additional camera view. Select the extrusion material for the cliff. Figure 32 — Select the extrusion material for the cliff.



0コメント

  • 1000 / 1000